THE FINAL STAND 2

Maxed gun upgrades + L4 combat perks · headshots · reload-included DPM · all-round perk builds (priority 1–12).

Stats maxed Max perks All-round builds
Best HS / bullet
96,816
AWM
Best raw HS DPS
403,200
Minigun
Best HS DPM + reload
19.60M
Minigun
Perk model for numbers: Ballistic L4 set ≈ ×2.56 damage, ×1.97 AS, ×1.4 reload, ×1.5 clip (Glass Cannon, Stopping Power, Marksman, Head Hunter×4, Heavy Bullets, Bullet Storm, Bullet Hell @100% momentum, Speedload, Deep Mags). Pistols use Gunslinger (+200%) + Fallback Plan. Launchers use Glass + Implosion + Direct Hit. Builds below are all-round (damage-first). Infinite ammo marked *. No mods/crits/heat.

Top headshot DPM (reload included)

HS_DPM = (clip × HS/shot) ÷ (empty + reload) × 60

Top HS DPM — finite mags only

Excludes infinite laser ammo.

Top HS damage per bullet

Top raw HS DPS (ignore reload)

Perk builds by weapon type

12 perks, ordered 1 (most important) → 12. Unlock top-down for your slots.

Perk build for every gun

Search or filter by type.

Better pure-sponge tank

Role = pull + survive so teammates kill. Pacifist is fine for this role.

How to improve a sponge setup